#include <src/utility/psputility_savedata.h>
Data Fields | |
| SceSize | size |
| Size of the structure. | |
| int | language |
| int | buttonSwap |
| int | unknown [4] |
| int | result |
| int | unknown2 [4] |
| int | mode |
| mode: 0 to load, 1 to save | |
| int | unknown12 |
| int | unknown13 |
| unknown13 use 0x10 | |
| char | gameName [16] |
| gameName: name used from the game for saves, equal for all saves | |
| char | saveName [24] |
| saveName: name of the particular save, normally a number | |
| char | fileName [16] |
| fileName: name of the data file of the game for example DATA.BIN | |
| void * | dataBuf |
| pointer to a buffer that will contain data file unencrypted data | |
| SceSize | dataBufSize |
| size of allocated space to dataBuf | |
| SceSize | dataSize |
| PspUtilitySavedataSFOParam | sfoParam |
| PspUtilitySavedataFileData | icon0FileData |
| PspUtilitySavedataFileData | icon1FileData |
| PspUtilitySavedataFileData | pic1FileData |
| PspUtilitySavedataFileData | snd0FileData |
| unsigned char | unknown17 [4] |
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pointer to a buffer that will contain data file unencrypted data
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size of allocated space to dataBuf
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fileName: name of the data file of the game for example DATA.BIN
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gameName: name used from the game for saves, equal for all saves
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mode: 0 to load, 1 to save
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saveName: name of the particular save, normally a number
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Size of the structure.
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unknown13 use 0x10
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1.4.6